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Topics - Tulloch

Pages: [1]
1
News / Tulloch & Comik
« on: August 02, 2016, 10:17:41 PM »
It's been a while since I've updated, oh boy.  :comik_thinking:
As you may or may not know, I'm going to be a first-time Daddy very very *very* soon! While I may have a splotchy presence at the moment, I hope my availability will increase within the next few weeks. I have been working on minor improvements to the site, but my main focus has been progressing on The Adventures of Comik. At the moment I am fairly active on the site, so if you have any questions, comments or concerns please ask!

I am also looking for some help, if you have anything great to offer-- please shoot me an email at: admin@tullochco.com and I will get back to you as soon as possible!  :cheeks:

See you around!  ;D


2
General Discussion / Website/Forum Suggestions?
« on: January 11, 2016, 09:30:20 AM »
Throw em' at me!

3
Arbitrary / Can you explain to me what this is?
« on: January 09, 2016, 02:31:00 AM »


HDMI to Faucet. I believe this is the next step in human evolution.

Good Game.

4
General Discussion / Senntient Community Questionnaire Results
« on: December 25, 2015, 01:41:32 PM »
Hi cool cats,
     Since the unfortunate end of the Senntient forums, I have to move all the results to this thread. If you're in contact with anyone who isn't a member, please direct them here to see the results and/or take the questionnaire. The deadline will be at the end of the year and the results will be posted soon after.

The results are set up to be an automated system and there is no login required to take this questionnaire. It is simply a product of my love for you people and hope that we will never stray too far apart. I love all the projects you guys are working on and I would LOVE to continue seeing it.

In support of Chris Senn himself, I want to mention GuyWithThePie's thread. Please check it out, it's a fantastic gift idea and I hope to see it jam packed with artwork.
http://www.tullochco.com/forums/index.php/topic,101.0.html

Finally; Here's the link to the questionnaire. Please take 10 seconds of your time to fill it out and continue being apart of the community most of us grew up with!
http://tullochco.com/senncomm/

Your friendly neighborhood Admin,
   - Tulloch

5
General Discussion / What did you get for Christmas?
« on: December 25, 2015, 01:26:01 PM »
Share all the awesome gifts you recieved for Christmas.
I want to see what you got!  :oh_yeah_crazy:

6
Game Dev Cove / Tulloch Labs Presents: Research & Data Analysis
« on: December 18, 2015, 08:31:35 PM »

With your help, we can pin-point the best and worst of games by collecting data from questionnaires! Simply choose a questionnaire of interest and select your opinions on the subject or question at hand. After we've collected a sufficient amount of data, we can share the statistics with you in the form of a detailed well-written article. You must be logged in! If you created your account here before December, 10th, please send me a private message so I can bridge your accounts.

Tulloch Labs: Research & Data Analysis

If you have any suggestions for questionnaires, please post them in this thread!

Thanks everyone!  8)






7
General Discussion / Check out TullochCo.com
« on: December 16, 2015, 01:29:29 PM »

8
General Discussion / Kurisu's Farewell Gift to you! -- Hurry up!
« on: December 10, 2015, 06:37:05 PM »
Hurry-up Senntient Members! - Limited Supply!
http://www.senntient.com/forums/viewtopic.php?pid=43567

9
Game Dev Cove / The Protagonist :: Part 1
« on: December 02, 2015, 03:46:24 PM »
Nothing defines your game better then a solid protagonist. In case you didn't know, the protagonist is your hero- the guy who saves the world from the antagonist, the villian!

I'm going to use a lot of examples in this article based on the games I know this community has played before. The goal is to let you understand my observations and knowledge learned throughout my time developing The Adventures of Comik, as I've been very keen on researching character development and the corresponding level design.

It goes without saying that the worlds you build are built for your main character. A prime example of this is in the Sonic the Hedgehog games. Nobody would build shuttle loop roads, the cars would fall off! It couldn't be more obvious that the developers had to build all the levels with Sonic's abilities in mind. When developing your game, you should consider the gameplay before anything, so your character must be fun to control and the environments must be designed to use his or her abilities.

The Sonic Blitz engine was developed by some great Sonic fans, and I had the opportunity to check it out while developing Project-S. One of the levels ported to the engine was a level from Super Mario Sunshine. The concept of Sonic running through a Mario level has tickled fans since the advent of their rivalry. Unfortunately, it's not as fun as it is in theory. These worlds were not designed for Sonic, they're not big enough and it feels claustrophobic due to the world's barriers. The same would apply to Mario is Sonic's levels-- They would feel too large and the first loop would be as far as you could get, albeit I'm sure fans would figure it out.

You want to design your major mechanic before you jump on the character's absolute design. The point of your game is to be fun, right? Grow a concept like Yuji Naka did with Sonic-- "A game that allows players to run through levels really fast". Define your gameplay and then begin developing WWWH (What, When, Why, How) for your character. Give him reasons why he's fast, super powerful or is a Ninja Zombie Alien from the planet Jergins. I can't preach it enough, but "Fun" is more important than design, period.

That's not to say design isn't important-- it's the brand of your character, the cool-looking design you put on the box to sell the game. Sonic is pretty bad-ass. You can see his shadow and recognize who he is. That's what makes a great design. Take any character and black them out, you'll notice that there is something that stands out and gives away who they are. Fry from Futurama has his signature hair-do, Mario has a big noes, unique body shape and his hat, Sonic has a unique body shape and spikes. I wanted to give Comik a special design that I could brand as a recognizable set of shapes. Disney knows the importance of this technique and hides Mickey's silhouette in just about any place they can!

Aside from your protagonists abilities, you must consider his weaknesses. This doesn't mean your character has to die, his weakness can be something to slow him down, running out of time, lack of object or space, lack of funds, etc. Weaknesses applies in every game regardless of whether you're the mayor of a Sim City, or you're racing in Tokyo to save the world from the Japanese mafia. As there's no such thing as happiness without sadness, there's no such thing as fun without challenge.

This is when you consider who your antagonist is. The bad guy is created to challenge the good guy. Dr. Robotnik would probably destroy Mario easily. Bowser might be no match for Sonic's speed. Comik's antagoinist is Dr. Rotcod, a mad scientist out to destroy the world by developing weapons for war. Comik was created as a super soilder for war by Dr. Rotcod, so his abilities are designed to match the Doc's. The same should apply to your game, your enemy should be designed with your character's strengths in mind.

Stay Tuned for Part 2!


10
Game Dev Cove / Stay Inspired!
« on: December 02, 2015, 03:28:48 AM »
If you're anything like me, or many other indie game developers, sometimes you find yourself starting new projects before finishing your last, or just losing inspiration for your project entirely. Whether you're doing it full time or as a hobby after school or work it can get a bit frustrating and the idea of starting fresh can sound invigorating-- Perhaps because you've learned how to plan better or the old idea is getting a little stale.

Whatever the case may be, the truth is-- It's much more effective to work on a project you're having fun with, especially if you're fully inspired on the idea. I know what it's like to be in your shoes, and to this day I'm learning new ways to stay inspired with my projects.

Flesh it out
You might be thinking--"Extra work?". I find it easier to develop the game if I've fleshed out and created fact sheets for the universe my characters take place in. It might seem pointless to do all this extra work if it doesn't make your game more fun, or further along in progress directly, but it does help to keep your mind brewing up with ideas. As long as you follow these fact sheets, you should have a consistent story and character development throughout the game (and sequel!)

Don't over think it
It might sound contradicting to the last tip, but the worst thing you can do is over-think any aspect of your game. You will end up setting a standard that even you can't accomplish. You need to remember that you're creating a fun game for people to play. Those people are going to do things you couldn't possibly expect, so let them figure it out and give them freedom to make mistakes. Once you begin limiting these possibilities, you tend to feel like you're against the very people you're building this game for and that can drain your inspiration.

Don't work on your game!
....all the time. You need to get away from your project and enjoy the world outside. Sometimes you just need to take cues from nature, or visit a new (or old) place. You need to build up the NEED to work on your game. If you're always working on it, then you never grow that urge. I'm sure you've gone on vacation or away from your working environment and suddenly had all these inspirations-- Sometimes not doing something is the best thing you can do!

Break your habits
Sometimes you get so caught up in your own habits that you forget why you're doing them. It doesn't matter if these habits are directly involved in the process of developing your game, it's always nice to see the world in a new light and to try new things. Take a walk through the woods and see how vines grow up trees, or bugs crawl through the crevices of tree bark. You can find inspiration in anything, so try new things and pay attention!

Visit your inner-child
If the internet proves anything, we all nearly had the same ideas as a kid. I mean, how did we all know blowing into cartridges would fix them? Sometimes you get close-minded on your own ideas and refuse to change them. You need to think like a kid and open your mind to new ideas, even if that requires you to remove great ideas all together. Its your job as a game developer to make the best judgement and have the best combination of ideas versus a bunch of ideas that don't fit. Changing ideas can help you become more inspired on your game as it freshens up the plan.

Reconsider
Sometimes your big idea won't work as a full game. Maybe it would work better as a smaller portion of a game instead of the whole picture. Maybe the idea could be fleshed out more, or maybe it won't work at all. It sucks to scrap games, but you always gain experience and knowledge. You should never consider a game a bad idea because you don't know how to do it-- you should only scrap if your options to make it work have been exhausted. A game has to be fun, and if you settle for less then you will be cheating your players. Don't waste your time, but definitely don't waste your player's time-- That's unforgiveable!

Do you guys have any ideas to stay inspired?

11
General Discussion / What are you thankful for?
« on: November 26, 2015, 03:23:41 PM »
Whether you celebrate Thanksgiving or not, let's share the things we are thankful for!

I am thankful for my family, all of you and the crew working on both projects I'm involved in.

You guys are awesome!

12
General Discussion / Holiday Gaming
« on: November 21, 2015, 09:19:01 PM »
There's something special about sitting at home on a snowy day with hot chocolate and playing one of your favorite games. I got a bit of nostalgia feeling with the current snow storm we're in and wanted to hear what your favorite holiday games are!

- Animal Crossing
  I used to play the hell out of this game on my GameCube, and in later years on my DS. Something about seeing the live weather changes and holiday spirit   captured me into this digital world.

- Legend of Zelda (all)
   Zelda month is coming up (Dec) and nothing defines a perfect image then under your blankets playing Zelda. My personal favorite is Ocarina of Time or   Majora's Mask.

- Sega (in general)
  Sega made the holidays something special. Going as far back as Christmas NiGHTS. The commercials, were spectacular and the stores/malls were unbelievable!

What about you guys?

13
Game Dev Cove / Game Dev Playlist
« on: November 19, 2015, 04:09:26 AM »
Share your inspirational soundtracks.
I'm currently into Vaporwave at the moment.


14
News / New forum features!
« on: November 08, 2015, 08:49:16 PM »
It's been a while! There's still a lot of work needed until the community is where I want it. In the mean-time, I will be spending a great deal of time perfecting the forums. I did get around to drawing up some fresh smileys to support our main character, Comik! I will be adding more from time-to-time, but it's not a high-priority at the moment.  ;D

I'd like to send out a HUGE THANK-YOU to Chris Senn and his Senntient.com community. It was nearly 10 years ago I joined those forums and it eventually inspired me to create this community. Chris is a dedicated indie developer who has worked on many industry games. Unfortunately, he is closing down his forums. Fortunately-- It's to venture into his own business! You guys should definitely check out his forums while they're still up and I will most definitely be writing an article on this man and his future endeavors.

I am currently working on Facebook integration to hopefully help more people join in the community. Ultimately, I want to create an easy way for members to post updates on their projects on all social media, simply by making a post here. In other, but slightly related new, there is a Facebook page at:
http://www.Facebook.com/TullochCo I will be focusing on growing that userbase on top of this, so I appreciate ANY help I can get. If you have any suggestions to help me, or help me get help, that would be helpful.  :oh_yeah_crazy:

Keep em' coming guys. Without people, there's no community! Let's make it strong!

   - Tulloch

15
Progress and Development / 8/18/15
« on: August 18, 2015, 01:20:28 PM »
Since I've been focusing on building a great community, I have been behind on the actual development of the game. I hope that this community will be self sufficient-- by that I mean, I hope it grows on it's own and I can focus my time finishing Comik for the KickStarter. I could really use all of your help to grow this community. Please invite all your friends and family!

16
Indie Games / Introduction
« on: August 15, 2015, 03:32:06 PM »
Thank you for giving us the opportunity to host your indie game!

As an indie developer myself, I understand the struggles of getting attention on your project- It can be discouraging to say the least.
I want to offer this board as an opportunity to reach out to more players and meet with other indie developers to broaden your horizons. It's very important to know your players and other developers so you don't lose sight of what's fun, versus the technical beauty of flawless design and programming.

Advertising can seem like a psychological affair and truthfully it can be. There are many aspects from colors to wording that can influence players cognitive choices to take you seriously. As much as I can agree that people are complicated beings, it's also true that we're simple and hive minded slaves to our own desires. I'm going to write up a nice article about advertising your Indie game, and all of the strange things you probably didn't think about (but knew!).

With all of this said, I want you to know that I'm here to help you and get you motivated to finish your game. Most of all, I want all your hard work to be taken advantage of by players around the world. I can't promise you that you will get thousands of people to like your Facebook page or follow you on Twitter, but if you do your own research and follow my research, you will have a much better chance of getting people to play, or support your KickStarter.

Suggestions for effect:

- Be informative: Let people know what makes your game special and fun. Always provide screenshots or videos if available. If your game is not released yet, let people know when it will be and where to find it. Offer them a place to read a development blog, or post it here.

- Be personal: Keep a personality and offer a way for people to contact you and ask questions. Whether that's through PM on these forums, email or a messenger.

- Be instructive: Give instructions for controls, installations, system requirements and where to get support. You want to build trust.

- Be the player: Once upon a time, you were just a player yourself. Now you're developing games for other people. Don't lose sight of what players want.

Best of luck,
   - Nate



17
News / Welcome! Almost there!
« on: August 14, 2015, 09:29:07 PM »
alt-text I'm so happy you took the opportunity to check out the website. I'm still busy trying to get it finished for you, but I welcome you to join the community! I'm sure the first thing you'll notice is the lack of topics and discussions, that's just a result of being a brand new community. I hope you'll invite your friends and family to bring life to this community, I could really use your help in that department!

Since I'm constantly working on adding features and fixing bugs, I hope you can forgive me if there are any errors. Chances are I'm already fixing it, or in the process of adding something new. As any programmer would know, you can't fix a problem without causing two more. If you find any problems, you're more then welcome to contact me via personal messaging on the forums, I'm always happy to hear from you! The Shop is nearly complete. You're able to purchase more items and deposit your Scraps into the bank to start earning daily interest. You can find more information about that in the Shop itself.

Last but not least, The Adventures of Comik is progressing nicely. You will be able to find news about the development on the forums as well. I haven't decided how I'm going to display that on the home page yet, but I will be releasing Comik's own home page to condense all the information so keep an eye out for that!

Thanks for your time and patience!
   - Nate



18
General Discussion / Introduce Yourself!
« on: August 14, 2015, 03:38:50 PM »
I'd love to know who you are, tell us a little about yourself!

19
The Shop / The Shop
« on: August 14, 2015, 03:26:40 AM »
The Shop is an extra feature that allows you to purchase items with the Scraps you've earned. You can enhance your profile or make changes that would normally require administration rights. These items may also be traded or sold to other members in exchange for Scraps.

As the community grows, so will the Shop's stock of items. In addition to profile enhancements, you will also find items to collect, gifts to give, lottery tickets and more!

Always remember! there are no refunds on these items, so be cautious of what you purchase! If you feel there was an error, feel free to contact me through PM.

Last but not least, if you have any ideas for items, suggestions or input, don't hesitate to message me and I will get back with you!

Thanks!
- Tulloch

20
Progress and Development / Update 8/14/15
« on: August 14, 2015, 02:56:20 AM »
It's been a while since I've updated on social media - Sorry about that!
I've been in the process of getting everything prepared for KickStarter, and that requires lots of pre-planning and design. You can't crowd fund without people knowing about the project's existence-- that's where a lot of people go wrong. I am going to put more effort into giving you frequent updates on the progress, after all, you're the most important ingredient in this recipe.

In the next coming days I'm also going to focus on the website-- This means I need you, your friends and your family to join in and start shaping the atmosphere of this newly established community. This is your opportunity to be an elder member and start earning Scraps first! ---Wait, Scraps?

Thanks for asking, that was the next topic! Scraps are the currency within the community. As you earn Scraps, by posting, replying, playing the lottery or receiving gifts from other members, you can purchase items to improve your experience on the forums. You may also purchase collectible items that nobody has and show off your inventory to jealous members. Some items can only be earned through achievements on the forums or through The Adventures of Comik when it releases! In addition, you will be able to purchase downloadable items, such as soundtracks, backgrounds, and video games.

Let's get this community going!

21
News / It's a new beginning...
« on: August 13, 2015, 03:11:06 AM »
We're launching our website soon!
We have quite a bit to work on, so please bare with us. You're more then welcome to join the forums and reserve your Tulloch account name as soon as you please. This account will be used on all of our games and products to keep track of your stats, save games, leader boards and our forum currency, Scraps! We will keep you up-to-date on all things Comik, so subscribe to Twitter, Like our Facebook page and visit our website!

We encourage you to invite your friends and family to become the original members who shape this community into something amazing. We will consider all of your requests and ideas, so keep them coming!

- Tulloch

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Links

TullochCo.com